Disclaimer: This is the heroic version of the fight, and I will only be going into changes and the strategy specific to heroic mode. For a full list of abilities and general strategies, please check out the normal mode guide.
Introduction: BIG PURPLE DARGON! This gear check fight is very simple mechanically and is all about pumping out all the DPS you can possibly do, while testing your ability to hit a button.
Difficulty: 2/5: As long as you have the gear this fight is very simple. Heals will be tested on the last minute or so on the fight, but provided the DPS is up to scratch and no one derps, the kill will come quickly. This is no Baelroc that is for sure.
Comp and Stats:
Tanks: 2
Healers: 2
DPS: 6
Ultraxion: 85M
Enrage: 6 minutes
Heroic Changes:
- Fading Light: Will affect one additional DPS (i.e. one tank, two DPS). The debuff has changed from generating no threat to the player taking 100% increased physical damage for five seconds.
- Hour of Twilight: Two people must be damaged now, up from one.
- Looming Darkness: Once a player is hit by Hour of Twilight they will receive this debuff that will cause them to instantly die if they try to take another Hour of Twilight.
- Damage from Ultraxion’s melee swings along with his Unstable Monstrosity have increased.
Strategy:
Hour of Twilight: Due to the Looming Darkness debuff, you will need three groups of two players. Having a solid Hour rotation known before hand is mandatory along with backups if someone messes up or longer CDs are used. The following are CDs that can be used for planning your raid’s rotation:
- Rogues: Cloak of Shadows (Feint can be used, but CoS should be saved for this).
- Shadow Priest: Dispersion
- Mage: Ice Block (Fire: Cauterize)
- Hunter: Deterrence
- Holy Priest: Guardian Spirit can be used on anyone without a direct CD.
- Death Knight DPS: AMS(Z)/IBF
- Non-tank Paladin: Divine Shield
- Disc Priest: Pain Suppression can be placed on a tank.
- Non-tank Druid: Survival Instincts and Barkskin
- Healing Priest: Can use PW:S on tanks or DPS that have a harder time surviving.
- DPS Warrior: Shield Wall
- Blood DK: AMS/Vampiric Blood/IBF/BS
- Bear Druid: Survival Instincts, Frenzied Regen, and Barkskin
- Prot Paladin: Ardent Defender, Guardian, or DP.
- Prot Warrior: Shield Wall or Last Stand.
Heroism: Heroism can be used twice on this fight. As soon as the pull begins healers should use their Heroic Will followed by Heroism being cast. This will put the Heroism on DPS and Tanks but not on Healers. This will allow for a second Heroism to be cast 5 minutes later on the Healers when healing starts to get quite challenging.
Positioning: Like in Normal Mode, everyone should be stacked up for easier healing.
Cooldown Rotation: Plan a strict raid cooldown rotation for the last 2 minutes of the fight. Spells like Hymn of Hope should be used right before the healing starts to get rough (around 4-4:30m), and spells like Divine Hymn and Tranq should be staggered to last the final 2 minutes.
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