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Ultraxion – 10 man heroic

Disclaimer: This is the heroic version of the fight, and I will only be going into changes and the strategy specific to heroic mode.  For a full list of abilities and general strategies, please check out the normal mode guide.

Introduction: BIG PURPLE DARGON!  This gear check fight is very simple mechanically and is all about pumping out all the DPS you can possibly do, while testing your ability to hit a button.

Difficulty: 2/5: As long as you have the gear this fight is very simple.  Heals will be tested on the last minute or so on the fight, but provided the DPS is up to scratch and no one derps, the kill will come quickly.  This is no Baelroc that is for sure.

Comp and Stats:

Tanks: 2
Healers: 2
DPS: 6
Ultraxion: 85M
Enrage: 6 minutes

Heroic Changes:

  • Fading Light: Will affect one additional DPS (i.e. one tank, two DPS).  The debuff has changed from generating no threat to the player taking 100% increased physical damage for five seconds.
  • Hour of Twilight: Two people must be damaged now, up from one.
    • Looming Darkness: Once a player is hit by Hour of Twilight they will receive this debuff that will cause them to instantly die if they try to take another Hour of Twilight.
  • Damage from Ultraxion’s melee swings along with his Unstable Monstrosity have increased.

Strategy:

Hour of Twilight: Due to the Looming Darkness debuff, you will need three groups of two players.  Having a solid Hour rotation known before hand is mandatory along with backups if someone messes up or longer CDs are used.  The following are CDs that can be used for planning your raid’s rotation:

  • Rogues: Cloak of Shadows (Feint can be used, but CoS should be saved for this).
  • Shadow Priest: Dispersion
  • Mage: Ice Block (Fire: Cauterize)
  • Hunter: Deterrence
  • Holy Priest: Guardian Spirit can be used on anyone without a direct CD.
  • Death Knight DPS: AMS(Z)/IBF
  • Non-tank Paladin: Divine Shield
  • Disc Priest: Pain Suppression can be placed on a tank.
  • Non-tank Druid: Survival Instincts and Barkskin
  • Healing Priest: Can use PW:S on tanks or DPS that have a harder time surviving.
  • DPS Warrior: Shield Wall
  • Blood DK: AMS/Vampiric Blood/IBF/BS
  • Bear Druid: Survival Instincts, Frenzied Regen, and Barkskin
  • Prot Paladin: Ardent Defender, Guardian, or DP.
  • Prot Warrior: Shield Wall or Last Stand.

Heroism: Heroism can be used twice on this fight.  As soon as the pull begins healers should use their Heroic Will followed by Heroism being cast.  This will put the Heroism on DPS and Tanks but not on Healers.  This will allow for a second Heroism to be cast 5 minutes later on the Healers when healing starts to get quite challenging.

Positioning: Like in Normal Mode, everyone should be stacked up for easier healing.

Cooldown Rotation: Plan a strict raid cooldown rotation for the last 2 minutes of the fight.  Spells like Hymn of Hope should be used right before the healing starts to get rough (around 4-4:30m), and spells like Divine Hymn and Tranq should be staggered to last the final 2 minutes.

Videos:

Ultraxion – 10 man normal

Introduction: Ultraxion may sound like Richard Nixon on Futurama and complain about not having enough Nutter Butters, but he will make short work of your raid unless you click the magic button!

Difficulty: 2.3/5; This is your basic Patchwerk fight and will be your first real gear-check fight in Dragon Soul.  Ultraxion does have a few abilities thrown into the mix that require your attention or will instantly kill you.  There are also some stellar buffs from Thrall and co. that will be dispensed throughout the fight.

Comp and Stats:

Boss: 57M
Tanks: 2
Healers: 2-3
DPS: 5-6
Enrage: 6 minutes

Setup and Positioning: Ultraxion is a stationary fight and is best dealt with stacked up slightly in front of the base of the stairs.  This is better than stacking close to him as he has a huge hit box.

Extra Action Button and You: This fight takes place in the Twilight Realm and once shifted you will gain a new ability called Heroic Will.  This will temporarily teleport you out of the Twilight Realm and stun you for up to 5 seconds.

Your interface will place a giant, obnoxious new button on your screen

I would recommend before hand opening your Key Bindings menu and assigning a keystroke to ExtraActionButton1 under the Action Bar Functions sub-menu.  Clicking is bad and some addons may keep this button from showing on your UI.

Special Buffs:

  • Thrall: At the start of the fight Thrall will cast Last Defender of Azeroth which will reduce all tank cooldowns by 50% and increase their durations by 100%.
  • Alexstraza (Red): The red buff will come about 90 seconds into the fight.  This buff, Gift of Life. when activated will increase healing by 100%.
  • Ysera (Green): Essence of Dreams will be placed about 2m and 30s into the fight.  This allows for a heal cast on a single member to be copied and distributed evenly amongst all players in a 50 yard range.
  • Kalecgos (Blue): Source of Magic will be placed about 3m and 30s into the fight.  The blue buff will reduce all spell costs by 75% and increase spell haste by 100%.
  • Nozdormu: 5 minutes into the fight Nozdormu will cast Timeloop on the raid.  This buff will heal a raid member to full health if they reach 0 HP.  Once healed the buff will dissipate of the healed player.  If they reach 0 HP again, they will die.
  • You cannot stack the red/green/blue buffs on a single player.
  • If a player dies with red/green/blue, they lose the buff.

Strategy:

Hour of Twilight is the first thing all raiders need to deal with.  Ultraxion will emote and will begin charging a giant electrical ball by his mouth.  At 2 seconds left on the cast I recommend using your Heroic Will button to escape damage.  If you are trying to push hard you can time it until right before, but be careful.  Hour of Twilight also requires one raider to stay in and take it or Ultraxion will wipe the raid.  In general the tanks should handle this by using a CD and being topped off to survive.

Fading Light will be cast throughout the fight on one tank and one DPS (never a healer).  This will place a debuff with a countdown on the players.  When the countdown reaches two seconds they should use Heroic Will to escape the twilight realm.  If the debuff reaches 0, they will instantly die.

Fading Light also has a tank swap component to it as once the players return from the normal realm back in Twilight they will not generate any threat for 10 seconds.  This means the best time to swap tanks is once Fading Light is placed on the tank.

Unstable Monstrosity is the constant shadow damage that will be cast throughout the fight.  This will hit for 300,000 shadow damage split among all players.  Ultraxion will start by casting this every 6 seconds, but will gradually become More Unstable throughout the fight and at the end will cast it every second.

There must always be someone in melee range of Ultraxion or he will blow up the raid.

Tips:

  • Heroism/Lust should be used right after a Hour of Twilight to maximize the time.
  • Consider using a disc priest with atonement healing if you need the DPS with 3 heals.  If you have this setup, you should have the atonement priest take the blue buff.

Fuck I only have 1 minute before pull and I do not know anything like a scrub, save me Furtim:

  • Tanks: Call out who is staying in and soaking Hour of Twilight.  Taunt off tank that gets afflicted with Fading Light as soon as possible. Get your CDs in order with Thrall’s Buff.
  • DPS: Use your button at 2 seconds left of Hour of Twilight.  If you are affected with Fading Light, watch its countdown and use your button at 2 seconds.  Be prepared to use it shortly after on occasion for Hour of Twilight.
  • Heals: Figure out which buff is assigned to which healer.  Top off the tank soaking Hour of Twilight.  Use your button on Hour of Twilight when the cast reaches 2 seconds remaining.

Video: