Introduction: Madness of Deathwing will test your raid’s longevity and ability to survive through abilities like falling through the world, cataclysmic disconnects, and oh yea a boss fight.
Difficulty: 4/5: Easily the hardest of all the normal mode fights, the sheer length of this fight can be the biggest issue. There are multiple ways to approach this fight depending on your raid comp as well which makes it more personal than other boss fights. Once you have your platforms figured out and your rhythm the boss will not prove much challenge.
Comp and Stats:
Deathwing: 20M
Arm/Wing Tentacles: 28M
Mutated Corruption: 11M
Elementium Bolt: 840k
Blistering Tentacle: 249k
Regenerative Blood: 664k
Elementium Terror: 2.5M
Elementium Fragment: 830k
Tanks: 1-2 (We used 1 Tank in the strat outlined below, but you really need a pally tank and holy priest to make 1 tank work).
Healers: 3
DPS: 5-6
Enrage: There is an enrage per platform. Once Deathwing starts casting Cataclysm which will destroy the world and your raid. Once this cast begins you will have one minute to finish the platform by killing his wing/arm tentacle. Deathwing will also hard enrage after 15 minutes.
Aspect Buffs:
- Thrall: Carrying Winds allows traveling between platforms and grants a 60% movement speed buff after changing platform. This stacks twice.
- Alexstraza: Alexstrasza’s Presence increases all max HP by 20%. She will also use Cauterize destroying all Blistering Tentacles in phase one, and lower the damage done by Corrupted Blood in phase two.
- Ysera: Ysera’s Presence increases all healing done by 20%. Dream will become available to all raid members and puts another new button on your UI. This works identically as Ultraxion so your previous Extra Action Button key binding will work. You can use Dream every 30 seconds and it will reduce all damage done to the player by 50% for 5 seconds.
- Nozdormu: Nozdormu’s Presence increases the raid’s haste by 20%. Nozdormu will also place a Time Zone on the ground (swirly yellow bubble). This will slow the attack speed of any enemies in it by 50%. It will also slow the Elementium Bolt giving your raid a chance to kill it before it lands.
- Kalecgos: Kalecgos’ Presence increases the raid’s damage by 20%. Kalecgos also grants your raid Spellweaver. This causes all attacks to deal 23,000 arcane damage to enemies within 6 yards.
Phase 1: Deathwing and Adds:
- Deathwing is not attackable in phase one, but will use the following abilities:
- Assault Aspects: This just targets the platform that the most raid members are on. This is your “selection.”
- Elementium Bolt is a projectile shard that shoots from the maelstrom towards the platform. It will be used 45 seconds after Assault Aspects. Once it lands it will deal massive amounts of fire damage. This can be decreased by standing far away from where it lands (indicated by a faint void zone on the ground). Once it lands it will continue to pulse damage until killed, kill it quickly.
- Cataclysm: Deathwing will use this spell 2 minutes after Assault Aspects. It takes 60 seconds to cast after which it will immediately kill your raid. The way to stop it is to kill the arm/wing tentacle.
- Arm/Wing Tentacles: Limbs of Deathwing, they do not attack directly or need to be tanked. Once killed you will have cleared the platform and can move onto another. Once all four have been killed phase two begins.
- Blistering Tentacles: These small adds will spawn at 70% and 40% and will need to be single targeted, AoE has no effect on them. You can use cleave to continue DPS on the arm/wing tentacle however. These little adds will be instantly killed if you have Alexstraza up. These adds will stack Blistering Heat on all raid members until killed.
- Regenerative Blood: These adds will spawn 90 seconds into a platform. More detail on these is below.
- Burning Blood: Will deal damage to the raid every 2 seconds. This will increase the closer to death the limb tentacle is.
- Regenerative Blood: Six of these adds will spawn 90 seconds into a platform and have aggro tables and need to be picked up.
- Degenerative Bite: These attacks will stack on the tank. This will quickly overwhelm healers, meaning bloods need to die quickly.
- Energy Bar: Each add has an energy bar that if it reaches 100% it will completely heal the blood.
- AoE vs. Single Target: You can safely AoE and quickly kill these with Kalecgos up. If Kalecgos is not up, make sure to mark which add to focus.
- Mutated Corruption: This tentacle will spawn 10 seconds into a platform and will need to be picked up by a tank immediately (be over where it spawns!).
- Impale: Deals a fuck ton of damage (400,000) to the tank. A strict CD strategy is needed here in order to survive. Ideally if your DPS is good you should only ever have 2 Impales per platform. Dream can also be used to lessen the damage by 50% if Ysera is up.
- Crush: This highly damaging (100,000) attack is an AoE attack. It will target a random raid member and smash down on the ground. Anyone in a line between it and its target will also be damaged. Therefore it is imperative to spread out and not be directly in front or behind anyone.
Phase one strategy and rhythm:
The goal of phase one is to kill all the arm/wing tentacles bringing Deathwing’s head crashing down starting the final phase. We used the following platform order and setup:
Alexstraza->Ysera->Nozdormu->Kalecgos
1 Tank, 3 Healers, 6 DPS
Here is the rhythm we use when dealing with this order:
All buffs:
Do as much damage to arm/wing tentacle and after 10 seconds switch to Mutated Corruption tentacle. Healers deal with impale by communicating with the tank for CDs. When Elementium Bolt comes up all DPS switch and kill it before it lands. Switch back to Mutated Corruption if needed and finish it.
Switch back to the arm/wing tentacle and blow it up. When Regenerative Bloods spawn, switch DPS to them and kill them all quickly. Finish off the arm/wing tentacle.
Loss of Alexstraza:
Care will need to be taken not to push the arm/wing tentacle to 70% health or it will spawn its Blistering Tentacles and will likely wipe the raid. Repeat the same rhythm until the Mutated Corruption tentacle dies. If you have around 20 or more seconds until Regenerative Bloods and the arm/wing tentacle is close to 70%, push it under 70% and kill the Blistering Tentacles. After these die kill Corrupted Bloods making sure to pull them into the time zone, then finish the arm/wing.
Loss of Ysera:
Same as Loss of Alexstraza except healers need to be aware of the healing buff being gone and tanks will no longer have Dream to fall back on for Impale.
Loss of Nozdormu:
Same as before except when dealing with Elementium Bolt. Mark a raider to stack on (close by the arm/wing tentacle) but careful not to range the tank over by the Mutated Corruption. Defensive Cooldowns both raid and personal are a must here for all players. Once it lands players must immediately kill the Elementium Bolt as it will pulse more damage until dead. Care should be taken by melee on the bolt to still spread out for the Mutated Corruption’s Stomp which will likely kill people if they have not been healed up from the Bolt damage. This is a very dicey portion of the fight and heals really need to be on top of things here. Once Regenerative Bloods spawn they will also do more damage as there is no time zone.
Phase Two:
This is a burn phase, but there are still things everyone needs to execute in order to make it through. Once the final arm/wing dies Deathwing’s head will land on Ysera’s platform and become targetable. Deathwing starts at 20% health. In addition, all aspect’s buffs have returned.
- Start by having the entire raid stack by Deathwing and do as much damage (do not use heroism/lust yet) as possible.
- Corrupted Blood: Will pulse throughout the fight and do more damage as Deathwing reaches 15%, 10%, and 5%.
- Adds
- Elementium Fragments will spawn every 90 seconds, but initially will spawn quickly after Deathwing lands. Three of these little tentacles will spawn and must be killed immediately.
- Shrapnel: Will be used by these adds and target a random raider. This means if all 3 are up, 3 raiders will be targeted. Players targeted will receive a debuff that when it expires will deal about 200,000 physical damage. Players must use Dream if targeted by this to survive.
- Elementium Terrors: Need to be picked up and tanked in the Time Zone. These need to be DPSed down quickly as well before their Tetanus kills the tank. Tank CDs and Healer CDs should be used to keep the tank alive.
- Once the adds are dead, blow Heroism/Lust (ideally around 10%) along with 2nd combat pot and kill Deathwing. If the tentacles spawn again, stay on the head and make sure people use Dream in conjunction with Shrapnel. If you feel that the Terrors will spawn before he dies, you can try to make a second pass at the adds, but it will likely wipe you. At best have the tank pick them up and blow what he can to survive in the Time Zone.
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