Disclaimer: This is the heroic version of the fight, and I will only be going into changes and the strategy specific to heroic mode. For a full list of abilities and general strategies, please check out the normal mode guide.
Introduction: Wrapping up this tier is everyone’s favorite tentacle dragon, Deathwing. While certainly more interesting than Spine, this fight is still quite repetitive in nature and all comes down to the last few minutes of the encounter. Deathwing will try his hardest to get that final money shot on your raid, but if you have managed to get this far, you should be able to make fairly quick work of the encounter.
Difficulty: 4.5/5: Personally I found this encounter slightly less taxing than Spine. The first three platforms are pushovers, but Kale’s platform and the head phase will take some fine tuning to get down for the first time.
Comp and Stats:
Tanks: 1-2 (We used 1)
Healers: 3
DPS: 5-6 (We use 6)
Deathwing (Head): 29M
Arm/Wing Tentacle: 38.1M
Mutated Corruption: 17.1M
Elementium Bolt: 950k
Corrupting Parasite: 3M
Blistering Tentacle: 236k
Regenerative Blood: 1.26M
Elementium Terror: 3.2M
Elementium Fragment: 1.6M
Congealing Blood: 944k
Enrage: 15 minutes
Note: Due to the ever increasing nerfs in Dragon Soul these HP values will decrease. Please take the value of the aspects buff currently applied to get the latest info.
Heroic Changes:
- Lots more health and damage!
- Impale — Deals slightly more than double the damage from normal mode.
- Shrapnel — Deals double damage from normal mode (use that Dream!).
- Tetanus — Deals about an extra 20% more damage than normal mode.
- Crush — Deals about 30% more damage.
- Elementium Blast — Deals more damage, but still has the same reduction based on range and time until second tick.
- Degenerative Bite — Deals slightly more damage per stack.
- Blistering Heat — Deals slightly more damage per stack.
- Corrupting Parasite
- Who is affected: Random non-tank raider
- Timing: This will occur in Phase One (all four initial platforms), twice per platform. The first will be timed around when the Mutated Corruption spawns. The second will occur 60 seconds later.
- Debuff Phase: The debuff will place a DoT dealing increasing Shadow Damage for 10 seconds for a total of about 240k damage.
- Add Phase: An add with the same name as the debuff will spawn after 10 seconds and will explode once on spawn killing anyone within 10 yards of it, except the person who was infected by it. After spawning it will begin channeling a spell for 10 seconds called Unstable Corruption. This can only be prevented by killing it. If allowed to go off it will hit all raiders for 10% of the Parasite’s remaining health in fire damage.
- Tips: Place the parasite in the Time Warp provided by Nozdormu to slow its cast. If Alexstraza is up, she will also burn down some of its life with her Cauterize ability.
- Congealing Bloods
- Who is affected: New DPS target needing immediate snares and DPS. No tank aggro needed. Adds do not attack.
- Timing: Phase Two (Deathwing’s Head) occurring when Deathwing’s life reaches 15%, 10%, and 5%.
- What They Do: Charge towards Deathwing, healing him for 1% for each one that reaches him.
- Tips: Nine of these will spawn at once from one of four random points of the platform. They move quite quickly, but can be snared (not stunned or rooted). Fan of Knives with Crippling Poison works wonders here since it is 70%. Regardless of what you choose to use, everyone needs to be aware of when they spawn, snares need to be out immediately, and DPS need to AoE them quickly.
Setup:
Platform Order: Ysera -> Alexstraza -> Nozdormu -> Kalecgos
Initial Pull: Have three DPS with the least ramp up time to start on Kalecgos with the rest of the raid on Ysera. This will help get an extra 10% or so on Kale’s platform where your Cataclysm timer might be somewhat close. They should be moving back to Ysera a couple seconds before the Mutated Corruption spawns.
Raid Markers: It helps to put raid markers down on Ysera’s platform to easily call positioning for Bloods in Phase Two (see screenshot).
One vs. Two Tanks: With proper cooldowns and raid makeup it is simple enough to solo tank this. Currently we are using a Paladin tank who will soak the 1st impales on most all platforms, a shadow priest to dispersion the second impales on all platforms, and a rogue to Vanish the first impale on Nozdormu’s platform.
Ysera’s Platform:
Begin the fight by splitting up the raid as mentioned above. Once the mutated corruption spawns all raiders should be on Ysera’s platform with the first Corrupting Parasite having gone out.
Once the mutated corruption spawns all DPS should be on it. This is handled just like in normal mode. Remember: Spread the fuck out! If you have 2-3+ people getting hit by Crush, you should be yelling at people.
Corrupting Parasite target should move towards where the Time Zone placed by Nozdormu will spawn, while other raiders moving 10 yards away from the infected player. The infected player should use their Dream during the DoT phase of the Parasite.
Once the parasite explodes, all ranged DPS should burn it down quickly. Switch back to the corruption when done.
At this point the 1st impale will have gone off, cooldowns should be applied as needed to survive. This will vary by tank and raid makeup, so take the time to figure it out before hand.
The Elementium Bolt will begin to cast at which point the second Impale will be coming soon. When Impale reaches 6 or so seconds left before cast all melee including the tank needs to leave melee range and the Shadow Priest or designated soaker needs to move into melee. The raid still needs to stay spread for Crush and also kill the Elementium bolt. NOBODY should run back into melee range until the Impale has been cast on the soaker, at which point it is safe to run back in.
At this point the second Parasite will be out, it should be moved into the Time Zone. Regenerative Bloods will also be spawning and should be picked up by the tank (or Misdirected). All DPS should finish off the Mutated Corruption at this point.
The leader should be watching the energy of the Regenerative Bloods as well as the timing of the Parasite explosion. No one should move into the Time Zone until the parasite explodes. Once it explodes move the bloods into it and begin AoE’ing them down once they are at 0 energy to make sure you get maximum effectiveness of Kale’s buff. No one should touch the Bloods until it is called for.
When the bloods die it is likely the parasite will be dead or close to it, finish it off quickly then kill the arm/wing tentacle just like in normal mode.
Alexstraza’s Platform:
The loss of Ysera’s healing buff and Dream will not change any aspect of what you just did on her platform. Simply repeat the above process again keeping in mind melee should be out on the second impale, people should be spread, and DPS on bloods should begin at 0 or low energy as called.
Nozdormu’s Platform:
Much like in Normal mode the loss of Alexstraza’s buff means DPS will need to watch the initial burn of the arm/wing tentacle to make sure it does not reach 70% before corruption/bloods/parasite die.
Our tank did not have appropriate cooldowns ready for the first impale so we had melee move out on the first and second impale.
We used a rogue to stay in melee range with Evasion up and Vanish the impale. If you are unfortunate enough to have him infected with the parasite, have the rogue use Cloak of Shadows to remove the debuff when timely, spawning the parasite next to the Corruption.
Repeat the same procedure for everything else, remembering that DPS needs to kill Blistering Tentacles now at 70% and 40% of the Arm/Wing Tentacle’s life.
Kalecgos’s Platform:
Let the fun finally begin! This platform will begin the same having everyone on the Arm/Wing Tentacle. Handling the parasite will require some more oomph from the DPS however as the Time Zone will no longer spawn.
We chose to place the Parasite to the left of the Corruption allowing for some melee to switch to it quickly (see screenshot below). Once the first Parasite spawns we use Heroism to burn it down quickly and push the Corruption down fast as well so we can be prepared for the upcoming push.
Once the Elementium Bolt cast timer gets to about 3 seconds people should be reminded and start moving towards the Arm/Wing tentacle. Everyone except the Shadow Priest will stack up for the bolt, and the priest will have to perfectly time their Dispersion to mitigate the Impale followed shortly after by the Elementium Bolt Explosion.
Once the bolt lands everyone kills the bolt quickly remembering to stay spread out for Crush. The second parasite will go out. DPS should be finishing off the Corruption, and once the Corruption dies all the bloods should be piled over by the parasite add and AoE should commence. If done right the timing will work out so that the Bloods will be at 0 or low energy.
Once all that is done, it is simply beat the Cataclysm timer, remembering to switch onto the Blistering Tentacles as they spawn.
Phase Two: Give Me Some Head!
Phase Two is all about self-control and awareness. Your raid leader should be well aware of your time left on Berserk and adjust risk taking as necessary.
Begin by having everyone stack up and killing Deathwing. The goal is to quickly get Deathwing to about 17% as the first round of adds spawn.
As soon as the Fragments spawn DPS should be on them, prioritizing any that are close together to take advantage of Spellweave. Shrapnel will hit like a truck even with Dream so make sure folks are topped.
As the Shrapnels die, the Terrors will spawn. A mark should go on one, and massive heals and CDs placed on the tank in order to survive Tetanus. You can also have a DPS taunt one away temporarily to have the tank taunt back before they go to the DPS just to lessen their uptime. These adds need to die fast.
As they die DoT’s should have brought Deathwing down to 15%, so you will have your first round of Congealing Bloods. Make sure the whole raid is aware of their spawn location and that snares and DPS switching are immediate.
Once Bloods die, resume on Deathwing getting him to 7%, dealing with Bloods again as they spawn at 10%. The second round of adds will spawn, the same idea goes for the adds, kill them quickly being extra liberal with heals and CDs on the tanks as Terrors come out. If you get through this wave of adds you are essentially home free.
Once the adds are dead stack back up and kill Deathwing, remembering to still kill Bloods as they spawn at 5%.
Congratulations on completing Dragon Soul on Heroic difficulty!
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